2 / SUBROUTINE JUGGLE(OBJECT)
4 / C JUGGLE AN OBJECT BY PICKING IT UP AND PUTTING IT DOWN AGAIN, THE PURPOSE
5 / C BEING TO GET THE OBJECT TO THE FRONT OF THE CHAIN OF THINGS AT ITS LOC.
7 / IMPLICIT INTEGER (A-Z)
8 / COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
9 / DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100)
36 / CALL MOVE(OBJECT+100,J)