SECT JUGGLE / SUBROUTINE JUGGLE(OBJECT) / C / C JUGGLE AN OBJECT BY PICKING IT UP AND PUTTING IT DOWN AGAIN, THE PURPOSE / C BEING TO GET THE OBJECT TO THE FRONT OF THE CHAIN OF THINGS AT ITS LOC. / C / IMPLICIT INTEGER (A-Z) / COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG / DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100) / EXTERN MOVE JA #ST #XR, ORG .+10 TEXT +JUGGLE+ #RET, SETX #XR SETB #BASE JA .+3 #BASE, ORG .+6 OBJECT, ORG .+3 I, ORG .+3 J, ORG .+3 #TMP, ORG .+3 HUND, F 100.0 ORG #BASE+30 FNOP JA #RET FNOP #GOBAK, 0;0 #LBL=. COMMON PLACOM ATLOC, ORG .+0702 LINK, ORG .+1130 PLACE, ORG .+454 FIXED, ORG .+454 HOLDNG, ORG .+3 ORG #LBL #RTN, BASE #BASE JA #GOBAK #ST, STARTD 0210 FSTA #GOBAK,0 0200 SETX #XR SETB #BASE LDX 0,1 FSTA #BASE FLDA% #BASE,1+ FSTA OBJECT STARTF FLDA% OBJECT ATX 7 / I=PLACE(OBJECT) FLDA PLACE-3,7 FSTA I / J=FIXED(OBJECT) FLDA FIXED-3,7 FSTA J STARTD / CALL MOVE(OBJECT,I) FLDA OBJECT FSTA #G1 STARTF JSR MOVE JA .+6 #G1, JA . JA I / CALL MOVE(OBJECT+100,J) / RETURN / END FLDA% OBJECT FADD HUND FSTA #TMP JSR MOVE JA #RTN JA #TMP JA J