SECT JUGGLE / SUBROUTINE JUGGLE(OBJECT) / C / C JUGGLE AN OBJECT BY PICKING IT UP AND PUTTING IT DOWN AGAIN, THE PURPOSE / C BEING TO GET THE OBJECT TO THE FRONT OF THE CHAIN OF THINGS AT ITS LOC. / C / IMPLICIT INTEGER (A-Z) / COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG / DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100) / EXTERN MOVE #LBL=. COMMON PLACOM ATLOC, ORG .+0702 LINK, ORG .+1130 PLACE, ORG .+454 FIXED, ORG .+454 HOLDNG, ORG .+3 ORG #LBL /JUGGLE, 0;0 /JSA entry point FSTA OBJECT ATX 6 / I=PLACE(OBJECT) FLDA PLACE-3,6 FSTA I / J=FIXED(OBJECT) FLDA FIXED-3,6 FSTA J / CALL MOVE(OBJECT,I) JSR MOVE JA .+6 JA OBJECT JA I / CALL MOVE(OBJECT+100,J) / RETURN / END FLDA HUND FADDM OBJECT JSR MOVE JA JUGGLE JA OBJECT JA J OBJECT, ORG .+3 I, ORG .+3 J, ORG .+3 HUND, F 100.0 END