X-Git-Url: http://gitweb.hachti.de/?a=blobdiff_plain;f=sw%2Fadventure%2FINITAD.FT;fp=sw%2Fadventure%2FINITAD.FT;h=0000000000000000000000000000000000000000;hb=81e70d488b71bf995c459ca3a02c025993460ffa;hp=246fa37f5e3b7705a45f66f264f4b369ddd93c70;hpb=07ec0278333ed187ac242dedcff13c56cf1b0b91;p=pdp8.git diff --git a/sw/adventure/INITAD.FT b/sw/adventure/INITAD.FT deleted file mode 100644 index 246fa37..0000000 --- a/sw/adventure/INITAD.FT +++ /dev/null @@ -1,749 +0,0 @@ -C ADVENTURES - SUBROUTINE INIT -C -C MODIFIED BY KENT BLACKETT -C ENGINEERING SYSTEMS GROUP -C DIGITAL EQUIPMENT CORP. -C 15-JUL-77 -C MODIFIED BY BOB SUPNIK -C DISK ENGINEERING -C 21-OCT-77 -C MODIFIED BY BOB SUPNIK -C DISK ENGINEERING -C 25-AUG-78 -C MODIFIED BY BOB SUPNIK -C SMALL SYSTEMS -C 12-NOV-78 -C ORIGINAL VERSION WAS FOR DECSYSTEM-10 -C NEXT VERSION WAS FOR FORTRAN IV-PLUS UNDER -C THE IAS OPERATING SYSTEM ON THE PDP-11/70 -C THIS VERSION IS FOR FORTRAN IV (V01C OR LATER) -C UNDER RT-11 ON *ANY* PDP-11 -C -C -C CURRENT LIMITS: -C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ). -C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ). -C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP). -C 35 "ACTION" VERBS (ACTSPK, VRBSIZ). -C 205 RANDOM MESSAGES (RTEXT, RTXSIZ). -C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX). -C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ). -C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF -C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE, -C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE: -C 1000 NON-SYNONYMOUS VOCABULARY WORDS -C 300 LOCATIONS -C 100 OBJECTS -C -C IMPLICIT INTEGER (A-Z) - LOGICAL LMWARN,CLOSNG,PANIC,HINTED, - 1 CLOSED,GAVEUP,SCORNG,DSEEN,BITSET -C - LOGICAL WRITN - COMMON /VERSN/ VMAJ, VMIN, VEDIT - COMMON /FILES/ INDXNM, TEXTNM, SAVENM, INPTNM - COMMON /TXTCOM/ RTEXT,LINES,ASCVAR,TXTLOC,DATA - COMMON /VOCCOM/ KTAB,ATAB,TABSIZ - COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG - COMMON /PTXCOM/ PTEXT - COMMON /ABBCOM/ ABB - COMMON /MISCOM/ LINUSE,TRVS,CLSSES,OLDLOC,LOC,CVAL,TK,NEWLOC, - 1 KEY,PLAC,FIXD,ACTSPK,COND,HINTS,HNTMAX,PROP,TALLY,TALLY2, - 2 HINTLC,CHLOC,CHLOC2,DSEEN,DFLAG,DLOC,DALTLC,KEYS,LAMP,GRATE - COMMON /MISCOM/ - 3 CAGE,ROD,ROD2,STEPS,BIRD,DOOR,PILLOW,SNAKE,FISSUR,TABLET, - 4 CLAM,OYSTER,MAGZIN,DWARF,KNIFE,FOOD,BOTTLE,WATER,OIL,PLANT, - 5 PLANT2,AXE,MIRROR,DRAGON,CHASM,TROLL,TROLL2,BEAR,MESSAG,VEND, - 6 BATTER,NUGGET,COINS,CHEST,EGGS,TRIDNT,VASE,EMRALD,PYRAM - COMMON /MISCOM/ - 7 PEARL,RUG,CHAIN,BACK,LOOK,CAVE,NULL,ENTRNC,DPRSSN,SAY,LOCK, - 8 THROW,FIND,INVENT,TURNS,LMWARN,KNFLOC,DETAIL,ABBNUM, - 9 NUMDIE,MAXDIE,DKILL,FOOBAR,BONUS,CLOCK1,CLOCK2, - 1 CLOSNG,PANIC,CLOSED,GAVEUP,SCORNG,ODLOC,STREAM,SPICES - COMMON /MISC2/ I,RTXSIZ,CLSMAX,LOCSIZ,CTEXT,STEXT,LTEXT, - 1 SECT,TRAVEL,TRVCON,TRVLOC,TRVSIZ,TABNDX,OBJ,J,K,VERB,HNTSIZ, - 2 MAXTRS,HINTED,HNTLOC,KK -C - INTEGER LINES(12),DATA(78) -C The TRAVEL, TRVCON, and TRVLOC arrays are -C Packed with words 0,1,2 holding the data. Saves lots -C of wasted space at the expense of some complexity. - INTEGER TRAVEL(250), TRVCON(250), TRVLOC(250), TRVSIZ - INTEGER KTAB(300),ATAB(300),TABSIZ - INTEGER LTEXT(150),STEXT(150),KEY(150),COND(150),ABB(150), - 1 ATLOC(150) - INTEGER PLAC(100),PLACE(100),FIXD(100),FIXED(100),LINK(200), - 1 PTEXT(100),PROP(100),HOLDNG - INTEGER ACTSPK(35) - INTEGER RTEXT(205) - INTEGER CTEXT(12),CVAL(12) - INTEGER HINTLC(20),HINTS(20,4) - DIMENSION HINTED(20) - INTEGER TK(20),DLOC(6),ODLOC(6) - DIMENSION DSEEN(6) - INTEGER ASCVAR, TXTLOC, TRVS, CLSSES, OLDLOC - INTEGER HNTSIZ, HNTMAX, TALLY, TALLY2, CHLOC, CHLOC2, DFLAG - INTEGER DALTLC,GRATE,CAGE,ROD,ROD2,STEPS,BIRD,DOOR,PILLOW,SNAKE - INTEGER FISSUR,TABLET,CLAM,OYSTER,MAGZIN,DWARF,KNIFE,FOOD,BOTTLE - INTEGER WATER,OIL,PLANT,PLANT2,AXE,MIRROR,DRAGON,CHASM - INTEGER BEAR,MESSAG,VEND,BATTER,COINS,CHEST,EGGS,TRIDNT,VASE,EMRALD - INTEGER PYRAM,PEARL,RUG,CHAIN,BACK,LOOK,CAVE,NULL,ENTRNC,DPRSSN,SAY - INTEGER LOCK,THROW,FIND,INVENT,TURNS,KNFLOC,DETAIL,ABBNUM - INTEGER NUMDIE,MAXDIE,DKILL,FOOBAR,BONUS,CLOCK1,CLOCK2 - INTEGER TROLL,TROLL2,STREAM,SPICES - INTEGER RTXSIZ,CLSMAX,LOCSIZ,SECT,TABNDX,OBJ - INTEGER VERB,HNTLOC,KK - INTEGER INDXNM(3),TEXTNM(3),SAVENM(3),INPTNM(3),CODE,NAME(3) -C -C -C ISHFT(NUMBER,IPOSIT)=NUMBER*(2**IPOSIT) -C BITSET(L,N)=(COND(L).AND.ISHFT(1,N)).NE.0 - C DESCRIPTION OF THE DATABASE FORMAT -C -C -C THE DATA FILE CONTAINS SEVERAL SECTIONS. EACH BEGINS WITH A LINE CONTAINING -C A NUMBER IDENTIFYING THE SECTION, AND ENDS WITH A LINE CONTAINING "-1". -C -C SECTION 1: LONG FORM DESCRIPTIONS. EACH LINE CONTAINS A LOCATION NUMBER, -C A COMMA, AND A LINE OF TEXT. THE SET OF (NECESSARILY ADJACENT) LINES -C WHOSE NUMBERS ARE X FORM THE LONG DESCRIPTION OF LOCATION X. -C SECTION 2: SHORT FORM DESCRIPTIONS. SAME FORMAT AS LONG FORM. NOT ALL -C PLACES HAVE SHORT DESCRIPTIONS. -C SECTION 3: TRAVEL TABLE. EACH LINE CONTAINS A LOCATION NUMBER (X), A SECOND -C LOCATION NUMBER (Y), AND A LIST OF MOTION NUMBERS (SEE SECTION 4). -C EACH MOTION REPRESENTS A VERB WHICH WILL GO TO Y IF CURRENTLY AT X. -C Y, IN TURN, IS INTERPRETED AS FOLLOWS. LET M=Y/1000, N=Y MOD 1000. -C IF N<=300 IT IS THE LOCATION TO GO TO. -C IF 300500 MESSAGE N-500 FROM SECTION 6 IS PRINTED, -C AND HE STAYS WHEREVER HE IS. -C MEANWHILE, M SPECIFIES THE CONDITIONS ON THE MOTION. -C IF M=0 IT'S UNCONDITIONAL. -C IF 0$<". -C SECTION 6: ARBITRARY MESSAGES. SAME FORMAT AS SECTIONS 1, 2, AND 5, EXCEPT -C THE NUMBERS BEAR NO RELATION TO ANYTHING (EXCEPT FOR SPECIAL VERBS -C IN SECTION 4). -C SECTION 7: OBJECT LOCATIONS. EACH LINE CONTAINS AN OBJECT NUMBER AND ITS -C INITIAL LOCATION (ZERO (OR OMITTED) IF NONE). IF THE OBJECT IS -C IMMOVABLE, THE LOCATION IS FOLLOWED BY A "-1". IF IT HAS TWO LOCATIONS -C (E.G. THE GRATE) THE FIRST LOCATION IS FOLLOWED WITH THE SECOND, AND -C THE OBJECT IS ASSUMED TO BE IMMOVABLE. -C SECTION 8: ACTION DEFAULTS. EACH LINE CONTAINS AN "ACTION-VERB" NUMBER AND -C THE INDEX (IN SECTION 6) OF THE DEFAULT MESSAGE FOR THE VERB. -C SECTION 9: LIQUID ASSETS, ETC. EACH LINE CONTAINS A NUMBER (N) AND UP TO 20 -C LOCATION NUMBERS. BIT N (WHERE 0 IS THE UNITS BIT) IS SET IN COND(LOC) -C FOR EACH LOC GIVEN. THE COND BITS CURRENTLY ASSIGNED ARE: -C 0 LIGHT -C 1 IF BIT 2 IS ON: ON FOR OIL, OFF FOR WATER -C 2 LIQUID ASSET, SEE BIT 1 -C 3 PIRATE DOESN'T GO HERE UNLESS FOLLOWING PLAYER -C OTHER BITS ARE USED TO INDICATE AREAS OF INTEREST TO "HINT" ROUTINES: -C 4 TRYING TO GET INTO CAVE -C 5 TRYING TO CATCH BIRD -C 6 TRYING TO DEAL WITH SNAKE -C 7 LOST IN MAZE -C 8 PONDERING DARK ROOM -C 9 AT WITT'S END -C COND(LOC) IS SET TO 2, OVERRIDING ALL OTHER BITS, IF LOC HAS FORCED -C MOTION. -C SECTION 10: CLASS MESSAGES. EACH LINE CONTAINS A NUMBER (N), A TAB, AND A -C MESSAGE DESCRIBING A CLASSIFICATION OF PLAYER. THE SCORING SECTION -C SELECTS THE APPROPRIATE MESSAGE, WHERE EACH MESSAGE IS CONSIDERED TO -C APPLY TO PLAYERS WHOSE SCORES ARE HIGHER THAN THE PREVIOUS N BUT NOT -C HIGHER THAN THIS N. NOTE THAT THESE SCORES PROBABLY CHANGE WITH EVERY -C MODIFICATION (AND PARTICULARLY EXPANSION) OF THE PROGRAM. -C SECTION 11: HINTS. EACH LINE CONTAINS A HINT NUMBER (CORRESPONDING TO A -C COND BIT, SEE SECTION 9), THE NUMBER OF TURNS HE MUST BE AT THE RIGHT -C LOC(S) BEFORE TRIGGERING THE HINT, THE POINTS DEDUCTED FOR TAKING THE -C HINT, THE MESSAGE NUMBER (SECTION 6) OF THE QUESTION, AND THE MESSAGE -C NUMBER OF THE HINT. THESE VALUES ARE STASHED IN THE "HINTS" ARRAY. -C HNTMAX IS SET TO THE MAX HINT NUMBER (<= HNTSIZ). NUMBERS 1-3 ARE -C UNUSABLE SINCE COND BITS ARE OTHERWISE ASSIGNED, SO 2 IS USED TO -C REMEMBER IF HE'S READ THE CLUE IN THE REPOSITORY, AND 3 IS USED TO -C REMEMBER WHETHER HE ASKED FOR INSTRUCTIONS (GETS MORE TURNS, BUT LOSES -C POINTS). -C SECTION 12: MAGIC MESSAGES. IDENTICAL TO SECTION 6 EXCEPT PUT IN A SEPARATE -C SECTION FOR EASIER REFERENCE. MAGIC MESSAGES ARE USED BY THE STARTUP, -C MAINTENANCE MODE, AND RELATED ROUTINES. -C SECTION 0: END OF DATABASE. - C READ THE DATABASE IF WE HAVE NOT YET DONE SO -C - ISEED=0 -C -C FILSIZ Was 900 for RT-11 but we pack 6 records per. -C - FILSIZ=150 - TABSIZ=300 - LOCSIZ=150 - VRBSIZ=35 - RTXSIZ = 205 - HNTSIZ = 20 - MAGSIZ = 35 - TRVSIZ = 750 - CLSMAX = 12 -C VCNT = 0 -CDEBUG WRITE(4,1000) -CDEBUG1000 FORMAT(' INITIALIZING...') -C -C FIRST, TRY TO RESTORE PRE-EXISTING COPY OF DATA BASE -C - CALL USR(6,'ADVENT.IN',2,ERR) - IF (ERR .EQ. 0) GOTO 30 -20 CALL SIXOUT('L]OCATION OF TEXT DATABASE ([ATEXT.DA]) >',21,2) - WRITE(4,121) -121 FORMAT('+',$) - READ(4,21) TEXTNM -21 FORMAT(3A6) - IF (TEXTNM(1) .NE. ' ') GOTO 22 - TEXTNM(1) = 'ATEXT.' - TEXTNM(2) = 'DA' - TEXTNM(3) = ' ' -22 CALL SIXOUT('L]OCATION OF TEXT INDEX ([AINDX.DA]) >',21,2) - WRITE(4,121) - READ(4,21) INDXNM - IF (INDXNM(1) .NE. ' ') GOTO 23 - INDXNM(1) = 'AINDX.' - INDXNM(2) = 'DA' - INDXNM(3) = ' ' -23 CALL SIXOUT('L]OCATION OF SAVED GAMES ([ASAVE.DA]) >',21,2) - WRITE(4,121) - READ(4,21) SAVENM - IF (SAVENM(1) .NE. ' ') GOTO 24 - SAVENM(1) = 'ASAVE.' - SAVENM(2) = 'DA' - SAVENM(3) = ' ' -24 CALL SIXOUT('L]OCATION OF TEXT INPUT ([ADVENT.TX]) >',21,2) - WRITE(4,121) - READ(4,21)INPTNM - IF (INPTNM(1) .NE. ' ') GOTO 25 - INPTNM(1) = 'ADVENT' - INPTNM(2) = '.TX' - INPTNM(3) = ' ' -25 CONTINUE - - CALL USR(6, 'ADVENT.IN',3,ERR) - IF (ERR .NE. 0) WRITE(4,28) - -28 FORMAT(' CAN''T SAVE SETTINGS IN ADVENT.IN') - IF (ERR.NE.0) GOTO 40 - - WRITE(6, 29)INDXNM,TEXTNM,SAVENM,INPTNM -29 FORMAT(' ADVENTURE SETUP FILE',/, - 1 'INDX=',3A6,/,'TEXT=',3A6,/,'SAVE=',3A6,/,'INPT=',3A6) - CALL USR(6, 'ADVENT.IN',4,ERR) - GOTO 40 - -30 INDXNM(1) = 'AINDX.' - INDXNM(2) = 'DA' - INDXNM(3) = ' ' - TEXTNM(1) = 'ATEXT.' - TEXTNM(2) = 'DA' - TEXTNM(3) = ' ' - SAVENM(1) = 'ASAVE.' - SAVENM(2) = 'DA' - SAVENM(3) = ' ' - INPTNM(1) = 'ADVENT' - INPTNM(2) = '.TX' - INPTNM(3) = ' ' -31 CALL CHKEOF(EOF) - READ(6, 32) CODE, NAME - IF (EOF .NE. 0) GOTO 34 -32 FORMAT(A4,1X,3A6) - DO 33 I = 1, 3 - IF (CODE .EQ. 'INDX') INDXNM(I) = NAME(I) - IF (CODE .EQ. 'TEXT') TEXTNM(I) = NAME(I) - IF (CODE .EQ. 'SAVE') SAVENM(I) = NAME(I) - IF (CODE .EQ. 'INPT') INPTNM(I) = NAME(I) -33 CONTINUE - GO TO 31 - -34 CONTINUE -40 CALL RSTRGM(.FALSE.,I) - IF(I.NE.0) GO TO 10 - CALL USR(8, TEXTNM, 2, ERR) -C -C If that can't be opened for input, gotta rebuild -C - IF (ERR.NE.0) GOTO 10 -C -C Hack to set the DEFINE FILE stuff up -C - CALL SETIDL -C CALL USR(6, 'ADVENT.TX', 2, ERR) -C IF (ERR.EQ.0) GOTO 1235 -C CALL SIXOUT('C]AN''T OPEN [ADVENT.TX] FOR INPUT, QUITTING!',23,0) -C STOP - -1235 WRITN = .FALSE. - GO TO 5000 -C -C CLEAR OUT THE VARIOUS TEXT-POINTER ARRAYS. ALL TEXT IS STORED IN DISK -C FILE (RANDOM ACCESS ON UNIT 2). THE TEXT-POINTER ARRAYS CONTAIN RECORD -C NUMBERS IN THE FILE. STEXT(N) IS SHORT DESCRIPTION OF LOCATION N. -C LTEXT(N) IS LONG DESCRIPTION. PTEXT(N) POINTS TO MESSAGE FOR PROP(N)=0. -C SUCCESSIVE PROP MESSAGES ARE FOUND BY CHASING POINTERS. RTEXT CONTAINS -C SECTION 6'S STUFF. CTEXT(N) POINTS TO A PLAYER-CLASS MESSAGE. MTEXT IS FOR -C SECTION 12. WE ALSO CLEAR COND. SEE DESCRIPTION OF SECTION 9 FOR DETAILS. -C - WRITN = .TRUE. -10 DO 1001 I=1,TABSIZ - KTAB(I)=0 - ATAB(I)=0 -C -C A2TAB not used on the '8 -C A2TAB(I)=0 - IF(I.GT.100) GO TO 1990 - PTEXT(I)=0 - PROP(I)=0 - PLAC(I)=0 - PLACE(I)=0 - FIXD(I)=0 - FIXED(I)=0 - LINK(I)=0 - LINK(I+100)=0 -1990 IF(I.LE.RTXSIZ)RTEXT(I)=0 - IF(I.LE.CLSMAX)CTEXT(I)=0 -C IF(I.LE.MAGSIZ)MTEXT(I)=0 - IF(I.LE.VRBSIZ)ACTSPK(I)=0 - IF(I.GT.LOCSIZ)GOTO 1001 - KEY(I)=0 - ABB(I)=0 - ATLOC(I)=0 - STEXT(I)=0 - LTEXT(I)=0 - COND(I)=0 -1001 CONTINUE -C - CALL USR(6, INPTNM, 2, ERR) - IF(ERR.EQ.0)GOTO 1236 - CALL SIXOUT('C]AN''T OPEN ',6,2) - CALL SIXOUT(INPTNM, 9, 3) - CALL SIXOUT(' ]FOR INPUT!',6,1) - STOP -1236 CALL USR(8, TEXTNM, 3, ERR) - IF (ERR.EQ.0) GOTO 1237 - CALL SIXOUT('C]AN''T OPEN ',6,2) - CALL SIXOUT(TEXTNM, 9, 3) - CALL SIXOUT(' ]FOR OUTPUT',6,1) - STOP -1237 DEFINE FILE 8(FILSIZ,78,U,RECORD) - RECORD = 1 - ASCVAR = 1 - LINUSE=1 - TRVS=1 - CLSSES=1 -C -C START NEW DATA SECTION. ISECT IS THE SECTION NUMBER. -C -1002 READ(6,1003)ISECT -1003 FORMAT(I5) -CDEBUG WRITE(4,930)ISECT -CDEBUG930 FORMAT(' NOW LOADING SECTION',I3) - OLDLOC=-1 - GOTO(1100,1004,1004,1030,1040,1004,1004,1050,1060,1070,1004, - 1 1080,1004) (ISECT+1) -C (0) (1) (2) (3) (4) (5) (6) (7) (8) (9) (10) -C (11) (12) - CALL BUG(9) -C -C SECTIONS 1, 2, 5, 6, 10, 12. READ MESSAGES AND SET UP POINTERS. -C -1004 READ(6,1005) LOC,LINES -1005 FORMAT(I4,12A6) -C WRITE(8'ASCVAR) LOC,LINES - MULT = 13 * MOD(ASCVAR-1,6)+1 - DATA(MULT) = LOC - DO 1006 I = 1,12 -1006 DATA(I+MULT) = LINES(I) - ASCVAR = ASCVAR + 1 - IF (MOD(ASCVAR,6) .EQ. 0) WRITE(8'RECORD)DATA -1007 LINUSE = ASCVAR-1 - IF(LOC .EQ. -1) GO TO 1002 - IF(LOC .EQ. OLDLOC) GO TO 1020 - IF(ISECT.EQ.12)GOTO 1020 - IF(ISECT.EQ.10)GOTO 1012 - IF(ISECT.EQ.6)GOTO 1011 - IF(ISECT.EQ.5)GOTO 1010 - IF(ISECT.EQ.1)GOTO 1008 -C - IF(LOC.GT.LOCSIZ) CALL BUG(11) - STEXT(LOC)=LINUSE - GOTO 1020 -C -1008 IF(LOC.GT.LOCSIZ) CALL BUG(11) - LTEXT(LOC)=LINUSE - GOTO 1020 -C -1010 IF(LOC.GT.0.AND.LOC.LE.100)PTEXT(LOC)=LINUSE - GOTO 1020 -C -1011 IF(LOC .GT. RTXSIZ) CALL BUG(6) - RTEXT(LOC)=LINUSE - GOTO 1020 -C -1012 IF(CLSSES.GT.CLSMAX) CALL BUG(12) - CTEXT(CLSSES)=LINUSE - CVAL(CLSSES)=LOC - CLSSES=CLSSES+1 -C GOTO 1020 -C1013 -C IF(LOC.GT.MAGSIZ)CALL BUG(6) -C MTEXT(LOC)=LINUSE -C -1020 OLDLOC = LOC - IF(RECORD .GE. FILSIZ) CALL BUG(2) - GOTO 1004 -C -C THE STUFF FOR SECTION 3 IS ENCODED HERE. EACH "FROM-LOCATION" GETS A -C CONTIGUOUS SECTION OF THE "TRAVEL" ARRAY. EACH ENTRY IN TRAVEL IS -C KEYWORD (FROM SECTION 4, MOTION VERBS), AND IS NEGATED IF -C THIS IS THE LAST ENTRY FOR THIS LOCATION. KEY(N) IS THE INDEX IN TRAVEL -C OF THE FIRST OPTION AT LOCATION N. -C -C SPECIAL CONDITIONS ON TRAVEL ARE ENCODED IN THE CORRESPONDING -C ENTRIES OF TRVCON. THE NEW LOCATION IS IN TRVLOC. -C -C -1030 READ(6,1031)LOC,J,NEWLOC,TK -1031 FORMAT(99I6) - IF(LOC.EQ.-1)GOTO 1002 - IF(KEY(LOC).NE.0)GOTO 1033 - KEY(LOC)=TRVS - GOTO 1035 -C1033 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1) -1033 ITEMP = GETWRD(TRAVEL, TRVS-1, 0) - ITEMP=-ITEMP - CALL PUTWRD(TRAVEL, TRVS-1, ITEMP) -1035 DO 1037 L=1,20 - IF(TK(L).EQ.0)GOTO 1039 -C TRAVEL(TRVS)=TK(L) - CALL PUTWRD(TRAVEL, TRVS, TK(L)) -C TRVLOC(TRVS)=NEWLOC - CALL PUTWRD(TRVLOC, TRVS, NEWLOC) -C TRVCON(TRVS)=J - CALL PUTWRD(TRVCON, TRVS, J) - TRVS=TRVS+1 - IF(TRVS.EQ.TRVSIZ)CALL BUG(3) -1037 CONTINUE -C1039 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1) -1039 ITEMP = GETWRD(TRAVEL, TRVS-1, 0) - ITEMP=-ITEMP - CALL PUTWRD(TRAVEL, TRVS-1, ITEMP) - GOTO 1030 -C -C HERE WE READ IN THE VOCABULARY. KTAB(N) IS THE WORD NUMBER, ATAB(N) IS -C THE CORRESPONDING WORD. THE -1 AT THE END OF SECTION 4 IS LEFT IN KTAB -C AS AN END-MARKER. -C OS/8 note: only reading first four characters as that's what's matched -C for vocabulary. -C -1040 DO 1042 TABNDX=1,TABSIZ -1043 READ(6,1041)KTAB(TABNDX),ATAB(TABNDX) -1041 FORMAT(I6,A4) - IF(KTAB(TABNDX).EQ.-1)GOTO 1002 -1042 CONTINUE - CALL BUG(4) -C -C READ IN THE INITIAL LOCATIONS FOR EACH OBJECT. ALSO THE IMMOVABILITY INFO. -C PLAC CONTAINS INITIAL LOCATIONS OF OBJECTS. FIXD IS -1 FOR IMMOVABLE -C OBJECTS (INCLUDING THE SNAKE), OR = SECOND LOC FOR TWO-PLACED OBJECTS. -C -1050 READ(6,1031)IOBJ,J,K - IF(IOBJ.EQ.-1)GOTO 1002 - IF(IOBJ.GT.100) CALL BUG(13) - PLAC(IOBJ)=J - FIXD(IOBJ)=K - GOTO 1050 -C -C READ DEFAULT MESSAGE NUMBERS FOR ACTION VERBS, STORE IN ACTSPK. -C -1060 READ(6,1031)VERB,J - IF(VERB.EQ.-1)GOTO 1002 - IF(VERB.GT.VRBSIZ) CALL BUG(10) - ACTSPK(VERB)=J - VCNT=MAX0(VERB,VCNT) - GOTO 1060 -C -C READ INFO ABOUT AVAILABLE LIQUIDS AND OTHER CONDITIONS, STORE IN COND. -C -1070 READ(6,1031)K,TK - IF(K.EQ.-1)GOTO 1002 - DO 1071 I=1,20 - LOC=TK(I) - IF(LOC.EQ.0)GOTO 1070 - IF (BITSET(LOC,K)) CALL BUG(8) -1071 COND(LOC)=COND(LOC)+ISHFT(1,K) - GOTO 1070 -C -C READ DATA FOR HINTS. -C -1080 HNTMAX=0 -1081 READ(6,1031)K,TK - IF(K.EQ.-1)GOTO 1002 - IF(K.LT.0.OR.K.GT.HNTSIZ)CALL BUG(7) - DO 1083 I=1,4 -1083 HINTS(K,I)=TK(I) - HNTMAX=MAX0(HNTMAX,K) - GOTO 1081 - C FINISH CONSTRUCTING INTERNAL DATA FORMAT -C THEN SAVE THE RESULTS -C -1100 IF (MOD(ASCVAR,6) .NE. 0) WRITE(8'RECORD)DATA - CALL USR(8,TEXTNM,4,IERR) - CALL USR(8,TEXTNM,2,IERR) -C -C Restore the "DEFINE FILE" settings -C - CALL SETIDL -C1100 CALL CLOSE(1) - CALL SAVEGM(.FALSE.,I) - CONTINUE -C -C HAVING READ IN THE DATABASE, CERTAIN THINGS ARE NOW CONSTRUCTED. PROPS ARE -C SET TO ZERO. WE FINISH SETTING UP COND BY CHECKING FOR FORCED-MOTION TRAVEL -C ENTRIES. THE PLAC AND FIXD ARRAYS ARE USED TO SET UP ATLOC(N) AS THE FIRST -C OBJECT AT LOCATION N, AND LINK(IOBJ) AS THE NEXT OBJECT AT THE SAME LOCATION -C AS IOBJ. (IOBJ>100 INDICATES THAT FIXED(IOBJ-100)=LOC; LINK(IOBJ) IS STILL THE -C CORRECT LINK TO USE.) ABB IS ZEROED; IT CONTROLS WHETHER THE ABBREVIATED -C DESCRIPTION IS PRINTED. COUNTS MOD 5 UNLESS "LOOK" IS USED. -C -C -C IF THE FIRST MOTION VERB IS 1 (ILLEGAL), THEN THIS IS A FORCED -C MOTION ENTRY. -C -5000 DO 1102 I=1,LOCSIZ - IF(LTEXT(I).EQ.0.OR.KEY(I).EQ.0)GOTO 1102 - K=KEY(I) -C IF(IABS(TRAVEL(K)).EQ.1)COND(I)=2 - ITEMP = GETWRD(TRAVEL, K, 0) - IF (IABS(ITEMP).EQ.1)COND(I)=2 -1102 CONTINUE -C -C SET UP THE ATLOC AND LINK ARRAYS AS DESCRIBED ABOVE. WE'LL USE THE DROP -C SUBROUTINE, WHICH PREFACES NEW OBJECTS ON THE LISTS. SINCE WE WANT THINGS -C IN THE OTHER ORDER, WE'LL RUN THE LOOP BACKWARDS. IF THE OBJECT IS IN TWO -C LOCS, WE DROP IT TWICE. THIS ALSO SETS UP "PLACE" AND "FIXED" AS COPIES OF -C "PLAC" AND "FIXD". ALSO, SINCE TWO-PLACED OBJECTS ARE TYPICALLY BEST -C DESCRIBED LAST, WE'LL DROP THEM FIRST. -C - DO 1106 I=1,100 - K=101-I - IF(FIXD(K).LE.0)GOTO 1106 - CALL DROP(K+100,FIXD(K)) - CALL DROP(K,PLAC(K)) -1106 CONTINUE -C - DO 1107 I=1,100 - K=101-I - FIXED(K)=FIXD(K) -1107 IF(PLAC(K).NE.0.AND.FIXD(K).LE.0)CALL DROP(K,PLAC(K)) -C -C TREASURES, AS NOTED EARLIER, ARE OBJECTS 50 THROUGH MAXTRS (CURRENTLY 79). -C THEIR PROPS ARE INITIALLY -1, AND ARE SET TO 0 THE FIRST TIME THEY ARE -C DESCRIBED. TALLY KEEPS TRACK OF HOW MANY ARE NOT YET FOUND, SO WE KNOW -C WHEN TO CLOSE THE CAVE. TALLY2 COUNTS HOW MANY CAN NEVER BE FOUND (E.G. IF -C LOST BIRD OR BRIDGE). -C - MAXTRS=79 - TALLY=0 - TALLY2=0 - DO 1200 I=50,MAXTRS - IF(PTEXT(I).NE.0)PROP(I)=-1 -1200 TALLY=TALLY-PROP(I) -C -C CLEAR THE HINT STUFF. HINTLC(I) IS HOW LONG HE'S BEEN AT LOC WITH COND BIT -C I. HINTED(I) IS TRUE IFF HINT I HAS BEEN USED. -C - DO 1300 I=1,HNTMAX - HINTED(I)=.FALSE. -1300 HINTLC(I)=0 -C -CDEBUG WRITE(4,931)TABNDX,TABSIZ,VCNT,VRBSIZ,CLSSES,CLSMAX, -CDEBUG 1 HNTMAX,HNTSIZ,TRVS,TRVSIZ,LINUSE,FILSIZ -CDEBUG931 FORMAT(' USED VS MAX TABLE VALUES:'/ -CDEBUG 1 1X,I5,' OF ',I5,' VOCAB ENTRIES'/ -CDEBUG 2 1X,I5,' OF ',I5,' VERB ENTRIES'/ -CDEBUG 3 1X,I5,' OF ',I5,' CLASS ENTRIES'/ -CDEBUG 4 1X,I5,' OF ',I5,' HINT ENTRIES'/ -CDEBUG 5 1X,I5,' OF ',I5,' TRAVEL ENTRIES'/ -CDEBUG 6 1X,I5,' OF ',I5,' FILE RECORDS'/) -C -C DEFINE SOME HANDY MNEMONICS. THESE CORRESPOND TO OBJECT NUMBERS. -C - KEYS=VOCAB('KEYS',1) - LAMP=VOCAB('LAMP',1) - GRATE=VOCAB('GRAT',1) - CAGE=VOCAB('CAGE',1) - ROD=VOCAB('ROD ',1) - ROD2=ROD+1 - STEPS=VOCAB('STEP',1) - BIRD=VOCAB('BIRD',1) - DOOR=VOCAB('DOOR',1) - PILLOW=VOCAB('PILL',1) - SNAKE=VOCAB('SNAK',1) - FISSUR=VOCAB('FISS',1) - TABLET=VOCAB('TABL',1) - CLAM=VOCAB('CLAM',1) - OYSTER=VOCAB('OYST',1) - MAGZIN=VOCAB('MAGA',1) - DWARF=VOCAB('DWAR',1) - KNIFE=VOCAB('KNIF',1) - FOOD=VOCAB('FOOD',1) - BOTTLE=VOCAB('BOTT',1) - WATER=VOCAB('WATE',1) - OIL=VOCAB('OIL ',1) - PLANT=VOCAB('PLAN',1) - PLANT2=PLANT+1 - AXE=VOCAB('AXE ',1) - MIRROR=VOCAB('MIRR',1) - DRAGON=VOCAB('DRAG',1) - CHASM=VOCAB('CHAS',1) - TROLL=VOCAB('TROL',1) - TROLL2=TROLL+1 - BEAR=VOCAB('BEAR',1) - MESSAG=VOCAB('MESS',1) - VEND=VOCAB('VEND',1) - BATTER=VOCAB('BATT',1) -C -C OBJECTS FROM 50 THROUGH WHATEVER ARE TREASURES. HERE ARE A FEW. -C - NUGGET=VOCAB('GOLD',1) - COINS=VOCAB('COIN',1) - CHEST=VOCAB('CHES',1) - EGGS=VOCAB('EGGS',1) - TRIDNT=VOCAB('TRID',1) - VASE=VOCAB('VASE',1) - EMRALD=VOCAB('EMER',1) - PYRAM=VOCAB('PYRA',1) - PEARL=VOCAB('PEAR',1) - RUG=VOCAB('RUG ',1) - CHAIN=VOCAB('CHAI',1) -C -C THESE ARE MOTION-VERB NUMBERS. -C - BACK=VOCAB('BACK',0) - LOOK=VOCAB('LOOK',0) - CAVE=VOCAB('CAVE',0) - NULL=VOCAB('NULL',0) - ENTRNC=VOCAB('ENTR',0) - DPRSSN=VOCAB('DEPR',0) - STREAM=VOCAB('STRE',0) -C -C AND SOME ACTION VERBS. -C - SAY=VOCAB('SAY ',2) - LOCK=VOCAB('LOCK',2) - THROW=VOCAB('THRO',2) - FIND=VOCAB('FIND',2) - INVENT=VOCAB('INVE',2) -C -C INITIALISE THE DWARVES. DLOC IS LOC OF DWARVES, HARD-WIRED IN. ODLOC IS -C PRIOR LOC OF EACH DWARF, INITIALLY GARBAGE. DALTLC IS ALTERNATE INITIAL LOC -C FOR DWARF, IN CASE ONE OF THEM STARTS OUT ON TOP OF THE ADVENTURER. (NO 2 -C OF THE 5 INITIAL LOCS ARE ADJACENT.) DSEEN IS TRUE IF DWARF HAS SEEN HIM. -C DFLAG CONTROLS THE LEVEL OF ACTIVATION OF ALL THIS: -C 0 NO DWARF STUFF YET (WAIT UNTIL REACHES HALL OF MISTS) -C 1 REACHED HALL OF MISTS, BUT HASN'T MET FIRST DWARF -C 2 MET FIRST DWARF, OTHERS START MOVING, NO KNIVES THROWN YET -C 3 A KNIFE HAS BEEN THROWN (FIRST SET ALWAYS MISSES) -C 3+ DWARVES ARE MAD (INCREASES THEIR ACCURACY) -C SIXTH DWARF IS SPECIAL (THE PIRATE). HE ALWAYS STARTS AT HIS CHEST'S -C EVENTUAL LOCATION INSIDE THE MAZE. THIS LOC IS SAVED IN CHLOC FOR REF. -C THE DEAD END IN THE OTHER MAZE HAS ITS LOC STORED IN CHLOC2. -C - CHLOC=114 - CHLOC2=140 - DO 1700 I=1,6 -1700 DSEEN(I)=.FALSE. - DFLAG=0 - DLOC(1)=19 - DLOC(2)=27 - DLOC(3)=33 - DLOC(4)=44 - DLOC(5)=64 - DLOC(6)=CHLOC - DALTLC=18 -C -C OTHER RANDOM FLAGS AND COUNTERS, AS FOLLOWS: -C TURNS TALLIES HOW MANY COMMANDS HE'S GIVEN (IGNORES YES/NO) -C LIMIT LIFETIME OF LAMP (NOT SET HERE) -C KNFLOC 0 IF NO KNIFE HERE, LOC IF KNIFE HERE, -1 AFTER CAVEAT -C DETAIL HOW OFTEN WE'VE SAID "NOT ALLOWED TO GIVE MORE DETAIL" -C ABBNUM HOW OFTEN WE SHOULD PRINT NON-ABBREVIATED DESCRIPTIONS -C MAXDIE NUMBER OF REINCARNATION MESSAGES AVAILABLE (UP TO 5) -C NUMDIE NUMBER OF TIMES KILLED SO FAR -C HOLDNG NUMBER OF OBJECTS BEING CARRIED -C DKILL NUMBER OF DWARVES KILLED (UNUSED IN SCORING, NEEDED FOR MSG) -C FOOBAR CURRENT PROGRESS IN SAYING "FEE FIE FOE FOO". -C BONUS USED TO DETERMINE AMOUNT OF BONUS IF HE REACHES CLOSING -C CLOCK1 NUMBER OF TURNS FROM FINDING LAST TREASURE TILL CLOSING -C CLOCK2 NUMBER OF TURNS FROM FIRST WARNING TILL BLINDING FLASH -C LOGICALS WERE EXPLAINED EARLIER -C - TURNS=0 - LMWARN=.FALSE. - KNFLOC=0 - DETAIL=0 - ABBNUM=5 - DO 1800 I=0,4 -1800 IF(RTEXT(2*I+81).NE.0)MAXDIE=I+1 - NUMDIE=0 - HOLDNG=0 - DKILL=0 - FOOBAR=0 - BONUS=0 - CLOCK1=30 - CLOCK2=50 - CLOSNG=.FALSE. - PANIC=.FALSE. - CLOSED=.FALSE. - GAVEUP=.FALSE. - SCORNG=.FALSE. -C -C -C -C FINALLY, SINCE WE'RE CLEARLY SETTING THINGS UP FOR THE FIRST TIME... -C -C PAUSE 'INIT DONE' - RETURN - END